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Showing posts with label Anime Corner. Show all posts
Showing posts with label Anime Corner. Show all posts

Monday, May 24, 2010

ANIME CORNER - Mobile Suit Gundam 00 - DVD Part 3

Well, dear God. Gundam has been many things over the years—Preachy, action packed, contrived, groundbreaking; but never has the series been so relevant as it is with Gundam 00. This comes with an emotional presence that I’ve rarely felt over the series’ thirty-year run of Universal Century, Wing and SEED.

Though I was initially turned off by the inclusion of the Trinity Gundams, their storyline twists in to a very unexpected conclusion. Furthermore, I have to thank those characters for throwing Celestial Being in to self-serving situations that reveal more background about these fantastic characters. Setsuna and Lockon discover a very unsettling bond that actually strengthens their friendship and tightens the Gundam meisters’ relationships as a whole.

The supporting characters never seem to float to the center of the meisters’ lives, but they maintain their relevance due to how the Gundam’s actions affect them. Saji Crossroad (a non-too subtle name for a person inadvertently crossing paths with Setsuna) loses everything he holds dear due to the Gundam’s interventions—Both by Team Trinity and Celestial Being. His storyline should be the most boring and non-crucial arc in the entire series. I have to give the writers props for getting me to care about him and his life. Saji is crucial because his trials represent the flaws behind the Gundam’s actions. He is not a soldier. He’s not a man who will surely seek revenge against the Gundams and become a pilot in a cliché move to be the next villain. He is a scared boy whose life was destroyed by a terrible string of world events and, like most people, he moves on. Never say, “it doesn’t concern me.”

On the flip side, Setsuna’s character reaches a half-hearted conclusion about his plan to fight fire with fire—It’s not assuredly strong, but it’s enough to keep the character going as we see some fan favorites get obliterated. A rather surprising swan song represents one of the best moments in the Gundam series and a demise for anime fans everywhere to remember. (I’m still cursing the sky over this one.)

Meanwhile, Team Trinity’s story is wrapped with much tragedy, escalating the battle against Celestial Being to new heights; placing adversaries in the perfect face-offs and closing the technological gap between Earth’s forces and the Gundam units. This is where the suspense begins to take center stage and the build-up is more than enough to keep viewers on the edge of their seats. Suddenly the Gundams aren’t the god-like juggernauts we’ve seen and the meisters find themselves drawing the short end.

The final chapter to the season isn’t without faults though. Soma Peries, a supporting player I had initially despised, is showcased a great deal but doesn’t become the interesting character she should be until the show’s final moments. Oh, it's season 2 cliffhanger material for sure, but it would’ve been nice to pull that card earlier. The Trinity’s existence is somewhat glazed over. The pseudo-explanation was better than some of Lost’s attempts, but left a faint look of confusion on my face regardless.

Though nothing disappointed me more than Setsuna’s final showdown with Graham Aker. It’s as if the writers ran out of time and decided to slip in Graham’s vendetta at last minute. It was an unjust move for such a strong character, but at least the spouting of differences between him and Setsuna make for an interesting, though pretentious, commentary on the world.

It’s not without some glaring flaws and a lot of questions to answer in season 2, but season 1 of Gundam 00 ends with some intense action, gut-wrenching character closure and a promise that the next twenty-five episodes will be interesting indeed. Universal Century fans can revile it all they want for having powerful Gundams, or pretty-boy character designs. The fact is 00 pushed the series in to a new and relevant place. As good as Unicorn looks, I don’t think it will do the same.

***½ out of ****

Tuesday, November 10, 2009

ANIME CORNER - Mobile Suit Gundam 00 - DVD Part 2

Oh Gundam 00, you damn tease! If you found Part 1’s cliffhanger as edgy as I did, you’ll be cursing the sky for Part 2’s.

Mobile Suit Gundam 00 is supposedly a reworking of Mobile Suit Gundam Wing. This is pretty clear in the beginning with four Earth-bound Gundams sent to eradicate war through militant means, but there’s been a lot of shit hitting the fan since Part 1’s balls out setup.

Part 2’s first story arch is highly character driven, giving the ridiculously named Allelujah Haptism his much-needed back-story. Despite his praise worthy name (Haha! Woo! Man, I kill myself.) Mr. Haptism ups his bamf-ery with an origin story that will undoubtedly affect him in future episodes. I welcome that monkey wrench for all subsequent 00 battles. (Or is it a gift in disguise?)

The next story arch focuses heavily on the fictional Middle Eastern country Azidistan. Of course Setsuna, and his crazy-as-shit combat sequences, are front and center in this arch. Here we dive deeper in to the pros and cons of the seemingly hypocritical idea behind the Gundam Meisters’ plan to eradicate war. Should the world carry on peace talks like a bunch of old bureaucratic, pansy jack-offs? Or should they intervene by blowing the hell out of every tank, plane and mobile suit loading ammo? If you're one of those hippies vomiting the pansy answer then let me rephrase the question. Which is more fun to watch?

Ultimately, the Azidistan saga give us the best of 00-- At least thusfar. Setsuna’s take on achieving peace, mixed with his personal convictions develop him in to a character that embodies every spectrum of worldly aggression: Religion, ethnicity, power, money and greed embalm a character so good I think he deserves some Azidistan Princess ass. Can we make that happen?

We also have the continuing idea that these Gundam’s embody some spiritual identity. Are they really weapons of death, or the angelic saviors of a world in need of peace? With all their limitless powers, the latter wouldn’t surprise me. Gundam Wing was often criticized for its overtly powerful Gundams and the rule that only main characters would survive against them. For the most part I don’t have a problem with highly powerful Gundams, but when Gundam Kyrios gets shot at point blank range I expect at least a dent. What’s the point of giving Exia a shield if it can block fire with its arms? We get it. They’re powerful. But it’s about time we learn why these GN drives make them so god-like.

Meanwhile, the supporting characters still don’t do a lot but advance the storyline so the Gundam’s have something to fight. Super soldier Soma Peries should be one of the more interesting sub-characters—But she’s not. Lets wrap her up and give her a funeral before we drag that out too much. Graham Aker, however, has proven to be the badass I predicted he’d be. I want to see him in a Gundam!

So Part 2 seems to flesh out more flaws in the series and ends with an unwelcomed, albeit surprising, addition of new characters. Admittedly, their arrival looks like it will shed light on many questions the series has yet to answer. I’m willing to ride out these odd additions just for that. Besides, no series is perfect. 00 is still as engaging as Part 1 and easily the best Gundam series I’ve seen in awhile.

*** out of ****

Wednesday, November 4, 2009

ANIME CORNER - Mobile Suit Gundam 00 - DVD Part 1

When you’re watching a Gundam series you better buck up for some heavy-handed, anti-war sing-along. It’s inevitable. Whenever a Gundam rears its samurai inspired head it tends to glare at current events in a battle for relevance. Mobile Suit Gundam 00, tends to be the heavier hitting of these shows. It sports the most obvious post-9/11 storyline yet, but it isn’t so downbeat to not remind us how cool giant robots are.

Bringing ethnicity, religion and moral obligations in to the forefront, 00 manages to drench its audience in enough back-story to send even your grandma to wikipedia. Thankfully if you just sit back and watch the show everything will be revealed. What’s the fictional country they keep mentioning you ask? Wait ten minutes and the three, sexy female characters will reveal all! (And my God, Feldt has enormous mammary glands for a thirteen year old! Apparently every girl in 2307 A.D. will be 38C by age ten.)

In all seriousness though, Gundam 00 has a fantastic hook. The series blasts off immediately with robot-kicking action and saves the explanation for episode two. But nothing is spoon-fed immediately. Every character is harboring some deep secret that leaves the audience wanting more. It’s like Lost, but it won’t take thirty seasons just to know what a character’s tattoo means.

The instant grab is, of course, main character Setsuna F. Seiei; a name so suave you want to whisper it during sex. This would-be Heero Yuy clone actually has more depth to him than a constant bid for suicide. His consistent distaste for God, brought on by his previous occupation as a brainwashed child soldier, is clashed with the angelic salvation of a Gundam. Years later he finds himself piloting a Gundam of his own and embodies the infatuation every boy has with these machines. It’s nice to know there’s finally a series where the kid is as obsessed with giant robots as we are.

The rest of the characters, Lockon Stratos, Allelujah Haptism and Tieria Erde, have equally interesting mysteries obscuring their past. Unfortunately very little is revealed in the first nine episodes. Instead we’re introduced to a plethora of supporting players that are good for the story, but not very interesting characters. (Except for Graham Aker. I can see him spinning into the realm of baddassery later on.) Lockon tends to be another favorite of mine. It’s nice to have a Gundam pilot whose age doesn’t begin with the number one. Meanwhile Tiera is a little too flamboyant for my tastes. I’ll wait until I know his backstory, but as of right now the guy is a dick. I mean pink shirts? Really?

But what about the Gundams, gun-dammit? Are they worth snapping together for your model kit collection? They are, in fact, sleek and cool, with some design aspects I’ve never seen before. The animation is also incredible—Guaranteed to make any mecha-phile explode their pants. They’re also pretty much invulnerable. I mean come on; you didn’t expect them to take on the world without getting God’s blessing of dent proof armor no matter what hits them. At least the GN-drive is a worthy and mysterious device for their superiority over enemy mobile suits—For now anyway. That could change when we know more about it.

When Part I ended with an aggravating and surprisingly edgy cliffhanger, I declared Gundam 00 as a positively epic and thoughtful addition to the Gundam series. And why the hell shouldn’t I? Every politically motivated episode is accented with some explosive surprise whether it comes from the characters’ mouths or the end of a beam rifle. U.C. Gundam fans will revile it, but if you’re a little more open minded about the Gundam series you might find it’ll rock your socks.

***½ out of ****